OpenFL random Font Names issue

Posted by Dana on June 5, 2015 in HAXE, openfl |

Fonts are one of my list favourite things in any platform… They always come with issues… In OpenFL one of the main issues I have found is to know what to use as the font name since it doesn’t match the name of the file and you can’t always guess what it is… Always feels […]

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GameCenter library example

Posted by Dana on March 26, 2015 in HAXE, openfl |

I couldn’t find any documentation on this so after I figured out how it works I decided to share this example. It’s really simple actually!   There’s a lot of bureaucracy when it comes to integrate game center on your game… here are a few steps…   1 – Create the leaderboards / achivements and […]



Haxe NME Array indexOf

Posted by Dana on April 1, 2013 in HAXE, NME |

Arrays on Haxe/NME are not very straignt forward to me. So if your are looking for indexOf the Lambda Class is where you will find it. On the Haxe documentation for Array it show only this vars and methods: var length(default,null) : Int function new() : Void function concat( a : Array<T> ) : Array<T> function copy() : Array<T> function filter( f : T -> Bool ) : Array<T> function insert( […]


Alternative to mask when scrolling

Posted by Dana on December 5, 2012 in HAXE, NME |

Use scrollRect. Check the example:    


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